paladin with bard like tendencies. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. paladin with bard like tendencies

 
 Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nosepaladin with bard like tendencies  The rogue bard seems like an oxymoron if you only refer to the usual stereotypes

Bardadin - Paladin Bard Build. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Not to mention each class makes up for weaknesses of the other. 1. I was wondering what everyone thinks about this multiclass combination. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. Imo this is most fun merger of the two classes. So with a DEX based paladin could be. Sorcadin has always been a good spellcasting based multiclass as well. Tanky Bard. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. I recommend only 2 levels into Paladin for divine smite. Barb 5 -> paladin 2 -> bard or sorc x. I just don't understand how to do it, lol. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. You basically play like a Paladin with better casting. Paladin 2 into Bard X is another one that is better saved for a high level start. Str has better melee weapons, Dex does better at range. Bonus points for Hexblade Warlock, which also improves your gear options significantly. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. You can play another Charisma class and still play vastly different from a Bard. Bards get more spells, and the College of Eloquence abilities are all perfectly. You could also switch Str and Dex for a Dex character. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. Paladin with bard like tendenciesHello, I am currently playing in a 5E game, my first ever using the variant rule for spell points, and I am coincidentally also playing my first paladin past level 2. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. See more posts like this in r/BG3Builds6 Paladin / X Bard. Bard all the way. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. That's most of the best bard features right there. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. You end up with the same amount of skills, just fewer choices for the fist two. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Ranger. In terms of being a caster, support and controller, the bard is going to be stronger. Add a Comment. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. Rogues don't need. Bard 2 Paladin 8 is not much better than Paladin 8 and probably weaker than Paladin 9. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bards don't buff. 1. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. From Bard, you've got Magical Secrets, which are also excellent. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. So I've got a Paladin 5/Bard 4 right now in a current campaign. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Proficiency in Perception and having Darkvision is useful. Preserve Your Own Light. Bards get their magic by echoing ‘the music of creation’. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. Until then, you're a standard S/V Bard. Choose Shield, Wrathful Smite, Armor of Agathys, and Mirror Image as your Warlock spells. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. Silverblade1234 • 2 yr. Bard and Sorcerer both seem like strong ways to finish out the build. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. First, correct me if this seems like a lore breaking idea of the oath. Essentially, a paladin is like a fully automatic weapon: you have to have fire discipline, or you're going to run dry well before the fight ends. 3. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. If I wanted to play someone who was functionally similar to a Paladin 2/Bard X, I'd just play a straight-up Valor Bard. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. e. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. So, based on that, I would go Paladin 8/Bard 12. If you're dead set on a bard multiclass there's not much to say. Delight in song and laughter, in beauty and art. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). Paladin / Bard (Image Credit: Nowis-337). Paladin is the best multiclass option for a melee-centric Bard build. Bard is much better in content that is already excelled at than paladin. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. You take a lot more damage than a Pala because you can't stand in the back as a Bard. You might be able to go 5 paladin to get extra attack and then bard. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. Bard all the way. . 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. The Druid surprised me with their spell selection and the natural recovery ability is fire. Take Bard as far as you like. Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. Paladin is another half caster. Take your 3 Bard (Swords) levels. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. Post by redwullf » Fri Aug 19, 2011 3:36 am. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e. Deathblade - Deathblade is a badass class. Level 2: paladin. g. ago. The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. Baldur's Gate 3 companions. Rational_Engineer_84 • 2 mo. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. My mind went to Sword Bard 10. i main bard, whenever i play paladin i feels sleepy. For context, my character is a Leonin Lv. You are one charming dude. . Using a glaive. Expertise in Athletics makes you a knockdown/grapple/control machine. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. A Bard multiclass gets you a better hit die, an extra skill and expertise. +2 race. I would like to play a elf-related melee focused bard with a 2H (if that is possible). Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. 91. Join. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Business, Economics, and Finance. I am thinking about going a couple more. Half-elf. I went College of Swords Bard X/ Order Cleric 1. Paladin Ifrit Bard Of Serenrae. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . Bard 14/Paladin 6 would better fit that mold. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. The hits just keep coming all the way up to Improved Divine Smite. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack;. I would go for fallen aasimar, if they are in, and if not, then, either half-orc, dragonborn, or even a drow/half drow. Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. ago. You end up with the same amount of skills, just fewer choices for the fist two. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. A bard/monk/paladin with Ascetic Mage and. You end up with the same amount of skills, just fewer choices for the fist two. Amazingly fun build. You could make a tiny case for Bard with him playing the organ in Act 2, but good fuckin’ luck carrying that around. superninjimmy. You end up with the same amount of skills, just fewer choices for the fist two. Until then, you're a standard S/V Bard. Eladrin: Great ASI array and the misty step's. Fill sorcerer, probably Divine Sorcerer for the spell list. 5 on average bonus I think). A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. Bard is more of a support role, unless you were a Swords Bard. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. So, perhaps the enchanter is the choice. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. Because bards get full spell progression, I'd likely lean towards full bard after L6. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. A dwarf crouches behind an outcrop. Paladin with bard like tendenciesPaladin/Bard multiclass. Conquest Paladin and you are quite a scary dude. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. and Soldier background. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. Shadow Touched - Invisibility is great, but I am not sure what other spell I would. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Amazingly fun build. I'm considering going Sword Bard til 6 then respecing into this at level 7. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. All three of those classes are amazingly fun. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. While Thor himself is the Norse God of Thunder, there is a sort of code he adheres to. And it makes multiclassing with something like Paladin easy. Bard/paladin is a very good dps, of course you wont have better dps than GWM build, tavern brawler or Paladin. 5) with a paladin alt (1480). Like 4 units distance. So lets Unearth some. Yes, delaying extra attack might hurt a bit, but since those dont stack (I believe) grabbing them from both Paladin and Bard seems a bit wastefull. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. Extra attack at 5 and aura at 6 are huge. One of the Paladin's defining features is Smite, and more spell-slots means more Smites. Like hold person, viscous mockery ect. You might be able to go 5 paladin to get extra attack and then bard. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. Means we can just let Dex sit at 14. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. If you are going for paladin bard multi class you probably want to go for 2 - 10 or 7 - 5. Bardic inspiration isn't as bombastic as some of the support spells. • 27 days ago. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. Breaking Your Oath. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. That combination makes for a great Paladin. But you don't need a tank in 5e. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. . as fun is 100% subjective, the only one to answer that question is yourself. DnDMemes is a community dedicated to memes about DnD and TTRPGS. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. however there is a pretty big different in bard vs paladin. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. You end up with the same amount of skills, just fewer choices for the fist two. bard is night and day more fun and engaging to play just purely based on the fact that you have to choose between healing or boosting dmg with your meter. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Gabriel is 200% vengeance paladin. IUSUZYSANA • 3 min. The problem there is you wouldn't get spirit guardians and fireball until level 11. In this case level 8. I'm thinking instead of Bard I may multiclass Paladin and Warlock. Bard gives lots of utility, spell slots, and unique attacks. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. Annoyingly. Paladin is a support much like Bard (and Artist). Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . The primary benefit of these builds is. What you gain by selecting the. at high. In terms of damage or survivability, Paladin is still going to come out on top. A Halfling Bard is not just a musician, mind you. Alternative traits:Ranger, Paladin, and Bard Spells. The Paladin/Bard is a jack of all trades of the highest caliber. ). Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. Frontline and Damage they. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. Vengence paladin 8/ Sword bard 4. You end up with the same amount of skills, just fewer choices for the fist two. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. You end up with the same amount of skills, just fewer choices for the fist two. Sure, bards can do a little support because part of their shtick. The combination yields 24d8 extra total smite damage per day. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. From Bard, you've got Magical Secrets, which are also. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. However, if you level up Bard to level 5, you can get the most from both classes. Bards are great soloers and great in groups, but are a LOT of work to play. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. Any Paladin 6/Any Sorcerer 14: The Balanced. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Font of Magic also means you get a lot more smites even if you aren't using metamagic. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. Sentinel for the lvl 4 feat. Then focus Bard until you get Font of Inspiration at Bard 5. Paladin 2 -> Swords/Valor Bard X. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Best. Bards are A+ support characters. As to when to multiclass…It depends on your campaign and what you want. Not much use to take bard 2 if your only level 10 for the last fight. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. Roleplay like a madperson, stab some things, cast some. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. And I was looking at paladin because with a 3 or 6 paladin I could still tank some, and with warlock utility would have some good battlefield control. Paladin/bard is very viable. Best. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. Using a multiclass benefit applies to other builds too. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 5. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. Tieflings would suit an Outlander, Hermit, Urchin, or. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. Glyph Aug 29 @ 9:41am. Which would put you at the spell slots of a 15th level paladin. their magic comes from music itself, like the magic is inside of all music and songs. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. ) ) One of the most natural combos in the multi-classing pantheon is the Cleric/Paladin Combo. Race: Hobgoblin or V Human. The INT will likely be wasted but the free cantrip is decent. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. If you dont want to use a two handed weapon then you should definitely do the college of swords. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. You do not need to be a bard to have a connection to music. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. They have the upper body of a human but the goats and the lower body of their animal counterpart. I do like the idea of Bard with the Noble background though. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Crusader (Paladin/Ranger) Normally, when you think of options for a Paladin to multiclass with, you may think of using another charisma-based spell caster like Warlock, Sorcerer, or Bard. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. Bard and Sorcerer both seem like strong ways to finish out the build. STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. The other option is to get up to paladin 7 for the amazing auras. SK better than Paladin for soloing with Snare/Fear/FD. 3. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. And Bard/Sorcerer fuels smites while also building your out of combat kit. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. It's also important you don't delay the 5th level of a class. Paladin Bard Warlock Sorcerer Multiclass.